All posts filed under “Gloom

Episode 151: Jurassic West World

jurrasicwest

Andy and Keith start with a lot of non-spoilery discussions about Westworld, with small mentions of The Americans, Legion, Fahrenheit 451, and Into the Badlands. Then they discuss the Transformers at some length, and a few other things include The Crossing, watching movies on airplanes, and ducks. Andy talks about work stuff, having just finished up work on the last of 10 new products SKUs Looney Labs will be releasing at the end of the summer. Keith mentions work stuff he can’t talk about, and instead talks about growing peas and cucumbers in his garden. Andy talks about visiting his dad, who’s health is continuing to decline. Then they talk about seeing Fluxx and Gloom sold side by side in faraway game stores, which gets Keith talking about some new ideas he’s been having for Gloom. Lastly, after lowering the spoiler curtain, they discuss the penultimate episode of season 2 of Westworld.

SPOILER WARNING: CONTAINS SPOILERS

Episode 150: So Low

solow1

First, Keith reports on his recent trip to the UK, including stories about Portmeirion, the Sir John Soanes Museum, UK Games Expo, and a boardgames meetup group called London On Board. Meanwhile, Andy’s just been working and watching TV. Moving on to media, they touch on Fahrenheit 451, The Americans, Legion, The Crossing, Into the Badlands, Dirk Gently, and Westworld, and then spend a lot of time discussing Solo.

SPOILER WARNING: CONTAINS SPOILERS

Episode 149: One Rulesheet To Rule Them All

image1

First Keith talks about Slurpees and a game called Vye. Andy talks about work stuff he’s been focusing on, including a massive redesign of the standard Fluxx rulesheet. Keith mentions his upcoming trip to Wales and the guys talk about games in and about The Prisoner. This leads to a discussion of reboots and problems that different shows can run into in their second season. Comments sent in by a listener named Michael get the guys into another conversation about stun guns and various other big-picture questions about the Star Wars universe. After dropping the spoiler curtain they discuss Westworld, the Expanse, and the Crossing.

SPOILER WARNING: CONTAINS SPOILERS

Episode 148: June 23, 2020

image1

First the guys catch up on the stuff they’re each working on. Keith tells a story about a questionable decision by a tombstone manufacturer, and asks philosophical questions about sci-fi scenarios involving robots. Moving on to media, the guys discuss Legion, Better Call Saul, the Last Man on Earth, Dunkirk, the Greatest Showman, and Westworld.

SPOILER WARNING: CONTAINS SPOILERS

Episode 147: The S’mores Problem

image1

Andy complains about the expression “Pulling the trigger,” which leads to a discussion of the stun setting on guns in Star Wars. Then Andy talks about a great new way of preparing S’mores he just developed. Next, Andy talks about hammering out a design for Deep Space Nine Fluxx, now that the first two Star Trek Fluxxes are about to go to the printer. They discuss Star Trek for awhile, then move on to the Expanse, Westworld, Counterpart, Orphan Black, and lastly, the Avengers. Mostly these are high-level, non-spoilery discussions.

Episode 146: Burning Down the Dungeon

burningdown

First Keith reports on how things are going with his current D&D campaign, and describes a really cool player involvement technique he’s been using. Andy reports on the status of the development of the Star Trek Fluxxes, and talks about his father’s declining health. Then they talk about Infinity War, for like, forever. They also discuss Westworld.

SPOILER WARNING: CONTAINS SPOILERS

Episode 145: Dinosaurs Riding Magic Trains

dinosaursmagictrains

The guys discuss a lot of media this time, starting with Isle of Dogs and their expectations about the impending Infinity War. Andy talks about a scene he’d like to have seen in the Lord or the Rings, involving the Eagles, then he complains about people who ask if Pyramid Arcade is the Cones of Dunshire. Keith offers helpful advice and talks about dealing with people who are dismissive about Eberron. Then they bring down the Spoiler Curtain to discuss A Quiet Place and the first episode of season 2 of Westworld.

SPOILER WARNING: CONTAINS SPOILERS

Episode 144: Tunnels and Toiletries

toiletries6

First the guys talk about a couple of games Andy played for the first time while visiting Keith, Onitama and Starfall. Then Keith talks about the D&D campaign he’s currently running, and what he’s planning to spring on his players next. Moving on to media, topics include The Expanse, A Quiet Place, Counterpart, Lost in Space, Groundhog Day, and Ready Player One.

SPOILER WARNING: CONTAINS SPOILERS

Episode 143: Sausage and Feelings

sausageandfeelings

This episode was recorded when Keith and Andy were together for a change, since Andy is in Portland for the Gamestorm convention. They went to see Ready Player One together and spend most of this episode discussing the movie. They also talk slightly about the start of the new seasons of Legion and the Americans.

SPOILER WARNING: CONTAINS SPOILERS

Episode 142: President Franklin

Episode142_kite

After some yammering, the guys talk about new products they are about to release. Keith has an expansion pack for Action Cats! coming out for Tabletop Day, and Andy is releasing Get the MacGuffin and Anatomy Fluxx this week. Andy talks about AwesomeCon and how well the first ever Get the MacGuffin tournaments worked out. Keith has more to say about Ready Player One, having read the book again in preparation for seeing the movie, and they discuss some of the basic issues they have with the entire premise, from a world builder’s perspective. Keith compares and contrasts it with a book called Anno Dracula. Then they get into answering a listener’s question about how much you need to know about the history of an art form in order to become a creator, leading to discussions of how inventors build upon earlier works, issues that come up when working with someone else’s intellectual property, and when you need to consult with an expert on specific subject matter. They discuss their collaboration on Cthulhu Fluxx at some length. Lastly they talk about Timeless, and the challenges of creating a compelling time travel show.